Rudyard Kipling described one of the most popular scout games in his novel "Kim".
The game is called also "Kim" - as the name of the main character in this novel - a small boy who had to be a spy - and it teaches us how to be more perceptive.
The rules are easy:
after having a good look at hte things lying on the ground, you should notice which of them disappeared, when everything was mixed, when nobody looked at it.
When I reflected, I came to the conclusion that instead of describing the game - it's better ro represent the rule of making games. In the same way as I did it while I was describing diffenrent kinds of survival. Some elements (equipment, time of duration, place, participants) will be recurred.
Now we should take into account everything to create a game:
Sometimes we can create something like that example.
TYPE OF THE GAME |
high-speed |
aqility |
quality |
logical |
of fate |
multifight |
|
TIME OF DURATION |
short - f.e. 1 hour |
middle short - f.e. a half of day |
long - f.e. - a day |
a few days |
once |
repeated |
|
KIND OF ENDING |
when the time will finish game |
when sb. will finish this as a first |
when everybody will finish this game |
when the first person drops out |
when everybody drops out, but the last participant |
who will have the best time |
who will have the best realization |
|
PARTICIPANTS |
a mini group (up to 3 persons) |
a small group (up to 8 persons) |
a big group (up to 12 persons) |
2-3 groups |
many groups |
the same groups in respect of numbers or quality |
different groups in respect of numbers or quality |
|
PLACE |
forest - the lowland |
forest - the mountainous ground |
marshy ground |
waters |
mountains |
caves |
cities |
|
EQUIPMENT |
without equipment |
a piece of paper and a pencil |
a stop-watch |
a full personal equipment |
a specialistic equipment |
|